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Prey for the Gods To Last 4-8 Hours; Main Character Will Be Silent With Minimal UI for Max Immersion

The Kickstarter entrada of indie game Prey for the Gods is going very well. With 25 days however left, the minimum goal of $300K has been completed for the 56%.

As more than and more backers added their pledges, the development team (No Thing Studios) divulged more details about the action survival game. For instance, they talked about the length of Casualty for the Gods.

We're looking to have the game be approx 4-eight hours in duration for the five bosses. Realize with non-linear survival mechanics and dynamic atmospheric condition the game play volition very dramatically for each player. If the three boosted boss goals are reached the game would be even longer.

The developers as well intend to evangelize the maximum amount of immersion possible, and so the main character will be generally silent and the UI will be minimal.

We intend for the game to be equally universal every bit possible. And so language will not be a barrier to play. The graphic symbol will exist silent for the most part. We want players to experience immersed and with very minimal UI. So really an options window, and a start screen will be about it.

In subsequent comments, information technology was too clarified that the game will be "survival light".

I adopt to call what nosotros have "survival light" in that yous aren't babysitting thirst and crap like that. You lot aren't finding 200 twigs to boost up your weaving skill so you can brand a lid.
Information technology's much more straight and I find makes you far more immersed in the globe.

Having played DayZ I find our survival to exist less aggressive. With outfits y'all'll be able to build yourself up to the resistances likewise. Every bit I've said in the past, similar original Legend of Zelda you can cull to start with the green tunic. Or explore and find the blue band or ruby band. It'southward actually up to you.
Pulling arrows out of fallen heroes is awesome as well.

Snow volition bear upon gameplay in very specific ways, detailed below.

Snowfall is a game play mechanic. Information technology typically effects the speed and stamina of the thespian. The deeper the snow the slower yous move, the faster you burn through stamina, and colder yous get. If you are trying to run from a giant y'all can get caught in a migrate. (this is actually fun and hilarious to sentinel a thespian get defenseless in a snow drift every bit they get totally terrified and usually scream out) It can human action as natural mini-map every bit it shows you lot where you've been merely beware over time your trail tin fill with snow and disappear leaving you lost. We'll exist adding ice so you lot tin skid, etc.

Prey for the Gods is currently targeting a launch on PC (via Steam) in Vacation 2022. Console versions for PlayStation 4 & Xbox 1 would release later if the Kickstarter campaign gets to $600K.

Source: https://wccftech.com/prey-gods-last-4-8-hours-main-character-will-silent-minimal-ui-max-immersion/

Posted by: baumgriat2001.blogspot.com

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